Deadlocked focuses on arena battles instead of galactic exploration. This PSP title has the player taking control of Clank who is, for the most part, getting stuck into some amusing spy antics with some reasonably well realised stealth elements, all while using some inventive gadgets. Sadly the experience becomes a little disjointed with some less imaginative and pace-breaking segments taking control of Ratchet and Quark.
Both are very solid, with gravity-manipulating and space-pirate flavouring respectively, and delivering exactly what the series does best.
The only drawback, of course, is their length. Still, as stopgaps between bigger games in the series, they do an exemplary job. I go back and forth on this one. Released to coincide with the movie adaptation remember that? The one that started it all. Both the ability to take cover and lock onto enemies were also added, making shootouts a much more streamlined affair while remaining challenging due to carefully designed enemies and battlefields.
As the series continued to evolve, a bigger emphasis was put on crafting an engaging story and further developing the characters.
Up Your Arsenal takes everything Going Commando did and expands upon it wonderfully, making combat faster and everything flashier. After the uninspired and mediocre releases that were All 4 One and Full Frontal Assault, the franchise needed a big success if it was going to remain relevant. But focused on giving players more freedom in traversing levels through the Hoverboots and the Jetpack which inevitably results in some bad-ass aerial combat sequences.
One of my favorite parts about this game is that it includes an in-game museum dedicated to celebrating the franchise and its multiple iterations up until this point. It was supposed to be the last game in the series, and you can really feel the love the developers left scattered throughout the adventure.
After the weird adolescent period that was Deadlocked, Insomniac decided to focus on creating a game that married both the classic quirky appeal of the series with a more mature tone and a storyline that took itself a bit more seriously. They managed to make it feel as if the stakes are real for each of the characters, which makes it easier to develop an emotional connection with them.
As a relatively new fan of the franchise, A Crack in Time was the first title I played where the graphics let me fully appreciate the beauty of its level design and characters. This, coupled with some of the most creative Clank sections in the series, and the possibility to fly around in space engaging in space dogfights and listening to intergalactic radio channels, all make this game feel full of content and innovation.
Nelson Chitty is a Venezuelan expat living in Argentina. His ideal weekend is spent between leisurely playing games of Civilization VI and looking for the next seinen anime to marathon. Considered by many to be the best game in the series, Up Your Arsenal is the third installment in the original series, and it took everything that was good about the first 2 games and improved on them to create a bigger and better experience. The amount of weapons and upgrade capabilities at the player's disposal allowed for huge scope when it came to customization.
The third entry in the Future series, A Crack In Time stuck with the blueprint that had brought the series so much success in the past. Edd Rose is a writer, painter, a player of video games and watcher of anime. He has written novels and read at literary festivals.
He has an alternative mindset, also known as autism spectrum disorder ASD. By Edward Rose Published May 21, Share Share Tweet Email 0.
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