Forsaken gods where is urbanus




















However NPC do not like sneakers. What are the changes in the EE version? Actually, only the script doesn't change, i. This, the CPT team could not touch it. But otherwise, they enhanced all the parts of the game. First the Enhanced Edition EE fixes all the bugs and technical problems of the previous version. Subsequent patches provided by JoWood, the game editor, didn't manage to solve anything.

Second, the EE version also improves the graphics and a little bit the performances of the system. Third, it comes with an impressive change log. Its content makes you feel that the work has been carried on by people not only technically very competent but also very attuned with the game and its fans. Some highlights from the change log complete list is available on the site : new AI and alternative tree balancing are the ones of Gothic 3 CP 1. The patch is available free of charge on the site.

So be sure that you are playing with the EE version! Otherwise, here are some of the bugs you would "enjoy": Lee often disappears at the crucial moment other main characters might also disappear: Raik, Hanz, Garik's bow several users also reported technical problems in various forums a computer meeting the minimal requirements is not sufficient. If your computer meets the minimum requirements, set the video resolution on low. About the game 4.

ALC 60 needed for learning how to brew permanent potions. Some items have special bonus in the sense that they activate a specific skill even if you do not have acquired it e. All other skills are relevant according to the type of mage you would like to be. Increasing AK also increases the efficiency of the magic staves. Fighting with 2 blades is fun but it can also be very clumsy if you computer is not powerful enough. Other skills are relevant according to the type of fighter you would like to be.

Try to acquire "lock picking II" as soon as possible because it allows to open nearly all the chests. And there are plenty, plenty of chests to loot in the game. For the chests you still cannot open "large chests" , use the lock picking scrolls you will find easily.

So no need to learn "lock picking III". Pick-pocketing is a waste as the rewards are very small and you will find much better stuffs in the chests. I didn't try the other skills because they look pretty useless same reasons as pick-pocketing.

With "brewing permanent potions", you can make potions providing an additional bonus as compared to simply eating the corresponding plants. As explained in the alchemy section 4. For that you need to acquire the recipes and to combine the relevant plants with a king's sorrel for each potion.

Because the scarcity of king's sorrels, you will have to chose which plants to eat and which ones to use for potions. The other brewing potions are worthless because there are plenty of these potions in the chests.

If you only occasionally use a bow, the alchemy arrow skills are also worthless for the same reason. The other skills are worthless: no need to forge weapons because mighty weapons can be easily found and no need to improve the extraction yield of raw material "prospector" for the same reason.

But as money is not an issue in the game, they are pretty useless unless you want to keep track of how many animals of each species you have killed. Tip: keep the "ice spear" scrolls to fight the dragons and fire golems.

Herbs and alchemy Gothic world is full of varied herbs. When eaten, they can restore you health, mana, endurance, cure poison, cure weakness, Some of these herbs are very valuable because they provide permanent bonus when eaten. They can also be combined with a king's sorrel to brew potions granting larger permanent bonus. To brew a potion, you need to acquire the skill from a trainer i. Potions can be brewed at any alchemy table. Here are the herbs providing permanent bonus. The column "LP gain" indicates how many learning points the additional bonus provided by the potion is worth.

Tip: brew in priority potions from dragon roots because they provide higher gains.. For instance: hunt: in the 9th old chest strength: barman Faring inn mana: Ardian Geldern endurance: barman Faring inn life: Ardian Geldern Where can you find the herbs? A little bit everywhere. I found about 30 of each but there are more in the game Chests and traders There are several types of chests 25 heavy chests: contain weapons including the most valuable ones of the game and weapon blueprints 22 old chests: contain valuable magic items including high end staffs 9 solid metal chests: random content 15 large chests: miscellanea items including a permanent potion of mana and a "bless weapon" scroll many normal chests: random content The content of the heavy, old and large chests increases in value each time you find a new chest of the same type.

For instance the 2 nd heavy chest you open contains a weapon of higher value than the 1 st one, the 3 rd one a weapon of higher value than the 2 nd one, etc Three permanent potions can be found in the old chests endurance, hunting and force and one in the large chests mana. A "hunting potion" recipe can be found in the old chests. The initial inventory of traders is fixed i. After a transaction, it takes 48 hours in-game time for the trader to be refurnished in gold and items with random items.

Some merchants are willing to pay more for certain goods. They offer no or little reward but they are anyway fun. Among them: simple cooking: you can roast the raw meat and cook the scavenger eggs at any fire camp 2x their healing value spit: you can turn roast boards above the fire camp no reward.

In this way you can produce meat bug ragout, stew and booze. However they have little value and you can steal them from many houses. It would be a real insensitive if forged weapons were better than the ones you can find everywhere. But it is not the case. All you need is a pickaxe.

Irrelevant Before the EE version, some notions were irrelevant in the game, mainly because of left over from Gothic 3 original game. This is no more the case with the EE version. Among them: city reputation: despite some positive reputation is acquired for Sildern and Geldern, it is pretty useless. In the original Gothic 3, you needed a certain reputation to speak to the leaders of the cities.

Also useless except to acquire the "lieutenant" armour at the beginning of the game. This armour is new in version and requires 25 rebel reputation. Rollan indicates that his chest contains a scroll giving access to a new skill.

But in the chest, there is no such item. Prior version you could collect the "Ahton gold list" but it could not be used for anything. First inner compound Anog's area The hero wakes up in a room 1. ANOG is beside him. Anog is the ruler of the village. He gives an overview of situation and assigns the first quest: «obtain 5 letters of recommendation» from villagers and go back to see Anog.

Then Anog quits the room. Take advantage of being alone to pick up all what you can in the room. Pick-lock the 3 chests and grab the packs of weapons. Equip the hero with the sword and a ring you have found in the chests. Go outside. Close to where you slept, there is an Innos shrine 2 will be useful to increase life, mana, endurance and learn new spells against learning points. Villagers are not saying so much. He can train you including to sword sharpening and he is willing to trade as well. In front of the smith is Anog's house 4.

You can loot the house, including the a heavy chest and a normal one for the heavy chess, you will need to come back after you have learned the lock pick II skill. Second inner compound Passing through the inner compound gate, go inside the house 5 with two wheels above its main entrance: inside you can find some food and a chest. Leave the house. Besides trading weapons, he is looking for «the» inn.

There is also an old chest. He explains that his moral was very low but he is feeling good again since last night. We shall understand later that both Kunz and Nisin are probably referring to Isabelle, the innkeeper's wife. Nisin is selling potions.

He is also selling potion recipes but they are uninteresting because we shall never lack these potions in the game.

See the "N-W gate" section for the teleport stone to Sildern. The first house 8 contains nothing interesting. I bartered the blacksmith's Krush Splitter against protective clothes, an helmet, a couple of magic artefacts, a bow and some gold. There is also a merchant selling goods. You can loot the heavy chest but NOT steal the weapons or what is on the table! At the first floor of the inn separate entrance , there is some food on the table.

He is a fool who believes to be an alchemist well actually he is! He has a quest. Beside Cornelius' lab, there is a fourth house 11 containing a large chest. Be careful not to be caught if later you try to loot it! Going further down, there is a storehouse Outside the storehouse, there are two hunters who are not speaking. Inside the storehouse, there is a metal chest. Fourth inner compound fighting pit and fishers' huts Back to the Kunz inner compound and enter the fourth inner compound that we have not yet visited.

The fight pit 13 is a good place to acquire strength - see quest. In the pit, there a two cavities where a metal chest, food and weapons can be found. MERYL, the thief near the fight pit, has a quest.

The next fisher's hut is OELK's one He needs your help. See the "nearby exploration" section if you wish to explore from the peer. Within the house 17 close to Jurgen, there is a trader selling magic. Do not loot the chest. The 5 recommendation letters for Anog Anog asks you to collect recommendation letters minimum 5. Then Anog can also train you to improve your combat skills.

Cornelius wants 5 fire nettles 1 recommendation letter For his potion, he needs 5 fire nettles taken out the belly of scavengers. As he promises to write a recommendation letter, you agree. There are scavengers outside the village behind the place of Tahbert's cows. Kill them for meat, eggs and 5 undigested fire nettles. On the spot, there is a flameberry to pick up. Bring the nettles to Cornelius. Moreover Cornelius now agrees to teach you alchemy including making permanent potions.

He suspect Tahbert of using magic to give good appearance to bad meat. He asks you to kill Tahbert's cows. I didn't refuse: what wouldn't you do for a recommendation letter? If you wish to kill the cows actually you only need to kill about half of them , be careful however. You need to hide yourself in a remote place and fire an arrow on a cow. The best time is during the night when Tahbert is gone to sleep. If you are lucky, the cows will panic and escape outside the village where you can kill them without Tahbert and the villagers attacking you.

Meryl, the thief, was requested by Anog to beat some orcs. But orcs are getting stronger lately and he needs an amulet to defeat them. At Geldern, when you will speak to a frightened Dylan, he will ask you to stop Meryl from sending thieves against him.

In exchange, he will give you the amulet and a letter of recommendation. Accept the deal. Speak to Meryl and he will agree if your can provide him the amulet. Speak again to Dylan for EP, the recommendation letter and the amulet. Despite you could wear that protective amulet, give it to Meryl who is dying for it: EP, GP and a recommendation letter.

Now Meryl agrees to trade he has lock picks and can teach you some thief skills. This allows you to open nearly all chests. For the very small remaining number mainly the large chests , you can use the spell scrolls that you will collect by looting. I found the other thief skills pretty useless. Help Oelk to stop the seagull noise 1 recommendation letter In a fisher hut, Oelk is mad because someone puts overnight bread crumbs on his roof.

The consequences is that seagull come to eat them and make an awful noise. Agree to help Oelk to solve the problem against a letter of recommendation. Beat him or provide him GP to stop his game. You can loot his 5 chests without any retaliation.

On the way, I killed some scavengers and pick-up herbs, including a reignweed and a dragon root. Going behind Oelk's place, there are three wolfs 50 EP , 1 normal chest and one metal one, a armorweed. Continuing, you will spot a place protected with small wooden walls. There are 3 chests and a mine entrance.

In the mine, there are ripper beasts! If you can get back the money for him, Anton will provide you a recommendation letter. If moreover you beat Barnabas, Anton will provide some gold. Barnabas is near the fire camp. He will suggest you rather take his side but beware that he would only give you a fake recommendation letter. So rather insist on being paid. It will degenerate in a fight.

Go to fetch Inog in Geldern After giving him the 5 recommendation letters, you receive a new quest from Anog: he wants you to fetch his brother Inog from Geldern in order to discuss the three of you on the next step to take.

As nothing is so simple, Inog requests you to fulfill 4 tasks he has promised his brother to do: collect tax, destroy an orc camp, protect a caravan, and discover what arrived to a spy. See Geldern section for these quests. Fighting in the pit You can ask Obert to organize the duels. The first fight is against Griswald for EP.

Do not forget to take their weapon and loot their body. Go again to Obert to receive 4 healing potions. Anton is suspected to help orcs.

Anog goes to check by himself. When he is back, he confirms the suspicion and you are required to kill the poor Anton. Additionally you can report to Anog who asks to escort back Isabelle to Anton's house 1 EP Nearby exploration Peer near Oelk's hut Goodies: 1 old chest From Oelk shack, facing the water, go left until the next fisher hut.

Go until the end of the peer. Look 45 left and you see two rocks. Go in that direction and you will find a small treasure in the field. From the same peer, go straight right in the same direction of the peer and you find another small treasure 2 chests with some scavengers around.

Still from the same peer, go 45 right for a third small treasure 2 other chests. Continue along the water until a broken barrack. On the top of the small hill facing that barrack, there is another small treasure you will have to come back later, when you have the correct skill, to open the metal chest. From the broken barrack, continue along the water and you will find a metal chest on your left side. On the top of the hill, there are other chests, but beware the wild boards!

Further down west, there is a metal chest just before seeing the river again. When you are strong enough, come back to that point. Look at the east. There is a rocky cliff. Follow it closely and you will see a cave. If you arrive to a broken house, you are just too far. Skeletons and mummies are living in the cave. I didn't continue further and went back to the village.

Taking right after the bridge, following the water, you encounter 3 skeletons, 2 normal chests and a metal one. Back to the bridge and going straight right, you arrive to a fire camp with one chest. Around, there is a flameberry on the camp west side. Going further down in direction of the waterfall, there are two skeletons with their weapons and a metal chest.

Bandit camp From the N-E gate, you can reach the bandit camp when strong enough : after exiting the village, pass the bridge and continue right, along the river. Arriving at the 3 chest level, turn left and take the slope. There are wolfs and at their right a cave full of minecrawlers. Continue to climb the slope north and you arrive to the camp.

You have to fight many bandits. There is a chest near the watch tower and 2x 3 chests inside and outside of the 2 huts. There is also an armorweed behind the second barrack and a chest near the press-device.

Going up, there is another bandit nest with 2 chests near the campfire, 2 other ones in the barracks and a goblinberry south west of the camp, at the root of a tree. Going south of that second camp and jumping over the rocks, there are a goblinberry and a reignweed.

The ruins you see in front of you are visited in the Okara section. N-W gate Goodies: 4 king's sorrel, 4 dragon root, 1 flameberry, 2 reignweed, 5 armorweed, 2 heavy chest, 1 solid metal chest 2?

Follow the path. You will find 2 chests and a reignweed on the right and further parallel to the road a flameberry and a dragon root. Next left, you will find a wooden barrack with a well in front. From the barrack entrance, look the big rock facing the house. On its right, there is a smaller rock and two chests. Back along the road, you arrive to a fork. Let us remember this point as F1. On the left, there is a wolf herd behind the big rock and two chests near the river. Take the right path of the fork.

There is a barrack on your left side with some foresters in front and a metal chest and a druid inside. Behind, there are some wolfs and 2 metal chests. A little bit further, still on the left side of the road, there is a broken stone house. There are 2 metal chests.

Behind the house, there is a cave with 2 chests inside. Following the road, nearly at its end, there is a barrack with a well in front and two chests to loot inside. Behind the house, near a chariot on the top of a grass rock, there is a metal chest. Going at the bottom of that rock, there are two additional chests close to the river with two skeletons in between. Following the river, you find other skeletons before the waterfall and two chests guarded by lizards.

N-W gate - part 2: up to the hill when you are stronger Do not cross the river. Take the steady slope to reach the forest at the top of the hill. You will see a firecamp guarded by schrats. Before attacking them, get rid of the boodflies nearby and pick up the dragon root near them. After you have dealt with the schrats, turn left and continue to climb up. There is a firecamp with one chest guarded by boards.

Going back down the slope, along the mountain, there is a king's sorrel and a metal chest. Get rid of the goblin firecamp at the right nothing valuable and continue along the mountain with the slope that is upward again. There are scavengers and above them 2 chests. Now go down to the waterfall that you can see nearby. There is a solid metal chest among the turtles.

N-W gate - part 3: a troll! Back to the fork of part 1 F1 point , take the branch not yet explored. At its extremity, there is a stone circle with a troll defending a large chest and a normal one.

Take the opportunity to enjoy the waterfall scenery. Before the slope leading to the stone circle, on the left there is an armorweed hidden by a tree and on the other side, there is a cave with some ripper beasts EP , a normal chest and a metal one. From the stone circle, turning counter-clockwise around the lake, you arrive to a sort of canyon with a treasure at its extremity.

N-W gate - part 4: more trolls, monsters, and a dragon! Look downward and you see two chests. Reach them a metal chest and a normal one. Follow the rock face to your right until you can climb it. There is a reignweed. From there, you can see a dolmen on your right.

Beside it, there is a metal chest and a little bit further a king's sorrel. Going back and continuing with the lake at your right, you climb up to a even higher hill where you find a king's sorrel and a little bit higher two metal chests. You must now go down the hill by the other side you arrived.

On the way, you should see the roof of a wooden hut peeping, with hostile bandits in front. Defeat them. When exiting the hut, take the steep slope on its left. Pictured list of all armors. The time now is All rights reserved. Search for:. In Partnership with Google. User Name Password Remember Me? Battlemage armor.

Ceremonial armor. Dark summoner. Deer robe. Farmer's clothes. Fire robe. Heavy nordmarian armor. Then right and north and go left before another bridge. Head west past the temple and out the NW gate.

Head due north on the road to Geldern. Talk with Inog. Get at least in taxes and pay Anog Maybe you've already collected all of them. Get taxes from two people in Geldern, Dylan on the west side of town, and Boris just out the south gate. In Silden, Anton at the Inn was first, that leaves Meryl in the fishing area at the sharpening stones near the fighting pit, Barnabas is further at the east end near a campfire knock him out again and collect when he wakes up, and Cornelius in his laboratory just south of the Inn.

Go talk to Anog to hand over all the taxes. Teleport to Geldern and speak with Inog. Report to the merchants and escort them. After making sure the road between Geldern and Silden is free of opponents, talk to Hamlar in the house that's west of Geldern's southern gate. Start following Hamlar as he runs to Silden. When you near the point where the road turns north, you'll get ambushed by Orcs.

Let them start fighting the traders, then hit them with ranged attacks. After you follow Hamlar through the cave near Silden, he stops. Talk to him and he'll continue on his own. Now report back to Inog in Geldern. Finally, you'll need to do 2 missions dealing with a Black Mage. Get information about the Black Mage. Talk to Clovis, in a side room, just outside Inog's room. Go to Trelis and look around the castle for the 3 named Orcs.

Approach him to get some information on the Black Mage. Sylvester and Nicholas are guarding the gates and small bridges. Rudolph is probably in or near Ogit's house. Talk to all of them as many times as you can. Then return to Geldern and report what you learned to Inog.

Deal with the Black Mage. Return to Trelis. Now SAVE. Here you have 2 choices. Find that the Black Mage is in the house that Garan is guarding. Talk to the Mage to turn him hostile, then quickly unleash a constant flurry of blows on him so he can't hit you with his magic attacks or heal himself.

When he goes down, quickly do the killing blow. You'll then probably have to knock out Garan, plus maybe an elite mercenary. If you want an easier fight, use the bed in Thorus' house to sleep until midnight, then go to the doorway and watch the Black Mage until he walks away.

Follow him to the cave he sleeps in. After he goes to bed, run to him and attack good and fast, or hang back and Fireball him. After he's dead, by either method, return to Geldern and talk to Inog. He'll start following you. Go out Geldern's northern gate, then talk to the Mystic Wanderer to get the "Mystic Wanderer's wanted armor pieces" quest. You'll do that later. Continue on until you meet a pack of wolves near where the road turns north. Help Inog kill them. Now finish escorting him to Silden.

After you arrive, talk to Anog two or three times. Mystic Wanderer's wanted armor pieces. You should finish this mission to get XP and a unique armor suit, before trying to find Gorn. There are three pieces that the Mystic Wanderer wants. NOTE: There's a different-looking item that's also called "wanderer piece" in a chest in Vengard, but it has nothing to do with this mission.

Also in Vengard, there's a teleport stone, lying beside the shrine in the temple. Wanderer Piece Locations: In enhanced edition 2. Make sure you get them in the order listed, 1, 3, then 2. Continue on the road, just past the harmless Bison, find the Geldern road sign on the right, turn right and continue west to an Ironstim on the right. Enter the mine. In the first room are 3 huge Minecrawlers to kill.

In the second chamber is an ancient stone tablet on a big rock. Find it in inventory, click it for ancient knowledge. Enter mine, go down tunnel a very short way, hang sharp left and uphill to the chamber where the Water Mage is. Read books and 3 stone tablets. In the mine are veins to pick.

On down in the mine more books and chests. Uphill to the abandoned temple. Also pick up Kalom's Chalice for another quest. Make sure that package number 2 is the final one you find.

Now that you have all three "Rare metal" packages, check inventory to make sure. The Mystic wanderer should be hanging around outside the cave.

If not, check the other 2 cave entrances. Equip the new armor. There's 3 chests nearby. Uphill to SE is a cave with 2 chests. Fight a couple of Orcs at the entrance. To the right of the entrance, go uphill towards the bones. Directly down from the bones is a chest containing a teleport stone. Turn right, head west, watch out for the 2 Ripper Beasts. Go left downhill to a couple of orcs. On down to the platform, another Orc. On a crate on the lumber pile is another teleport stone.

Finding Gorn Missions. Having escorted Inog, talk to Anog to get a quest about stopping raids on the caravans. Go to Trelis' upper castle courtyard and find Thorus in or near his house in the NW corner. Talk to him for big XP and Silden reputation points. He will give a quest concerning Osch. And another about regiments for Kan. Osch's Missions.

Osch is near the NE corner of the castle courtyard. Talk to him. Supply the camp with potions and weapons. Kosar is in the large Orc camp that's between Montera and Gotha. You could go straight to Kosar deliver the goods for XP, but that's not the best way. Teleport to Montera. From the west gate, go down the road that leads NE. You'll see an Orc named Viet. Talk to him to get the mission "Thorus wants to inspect the weapons and potions".

Go to Thorus in Trelis. He immediately gives a new quest, if not already. Let Thorus inspect the weapons. Teleport back to Montera and head NE down the road past Viet. Deliver the goods to Kosar goto Kosar standing near the road.

Continue on down the road, past paladins, to the spiral tower just outside Gotha. In the tower ground floor is a chest with a teleport stone.

Go on uphill to Gotha and enter the abandoned blacksmith shop on the right and get another teleport stone, there's 2 chests. Now teleport back to Montera.

Side missions in Montera. Selling of potion. From Montera's west gate, go to the farm just NW across the road. Talk to him, he wants to sell a potion to either Gorn in Gotha or Thorus in Trelis, tell him "Very well. I shall be off". Go straight to Thorus who gives a mission about Kan's regiment, if not already. Finish talking on everything. Telling Thorus about the alchemist' potion, he swears to have Vikram killed.

Return to Vikram and get training. Beat the Orc Shaman. Up first steps into Montera, then on the SE end, go down through the small arched doorway in the wall. Continue down south to the main road. Go left, SE past the glowing cave, and continue the road, killing all enemies, until you approach a camp of Renegade Orcs.

Pick all the Mana plants before getting there. Talk to the Orc goto ShamanOrc1 who'll give you a mission. In the cave are 2 Shadowbeasts and 2 large Lizards. Very well Accept his deal to get the "Player accepted shaman offer to bring back his Orcs" mission. Go back to the mission-giving Orc goto ShamanOrc1 , killing all enemies along the way, and talk to him to get all 4 of them to follow you back due north towards Montera, up the short south path and through the small arched doorway.

Walk to the white dressed shaman and wait for the Orcs to stop following you. Talk to the Shaman to get the Shaman's Artifact necklace. Now back to the main mission. Report back to Osch in the upper courtyard of Trelis. Recover the ancient artifact from the minecrawler caves. You may have already picked up the Cor Kalom device in one of the wanderer piece caves. Tell him "It is done" to give it to Osch. Take the regiment to Kan.

Thorus gave you this mission after you finished "Ask Thorus to stop raids on Geldern". Look in the big double guarded house near Osch to find Ogit and Erhag. Talk to each one to get them to follow you.

Get up on the castle's west wall, find Urbanus and get him to follow. Sometimes Urbanus is somewhere else in the courtyard. With all three of them following, go out the courtyard' SE gate, down the small curved bridge, and out the SE gate. Continue the road through many Schrats. Continue uphill to the east. Continue the road to left of an old tower and on to Montera.

Go up to the castle courtyard and enter the main building. Talk to Kan to deliver the followers. Take prisoner to Gabriel. Talk to Kan again to get the Gabriel mission. Wait for Galin version 2. He wants you to first take him to his wife, tell him "Alright, we'll find The wife is in Gotha. Exit Montera at the west gate, then turn NE and go along the road until you reach Gotha' huge rebel camp.

First visit the prisoner' wife, go to the winding tower. Turn north and pick up all the sacks of wheat by the tower. Continue up to the first house on the left and talk to the prisoner Galin.

Then talk to the wife. Talk to Galin. Give wheat to the wife. Give gold to the wife. Galin tells about a special sword. Talk to Galin and take him away. Go down to Gabriel in the small camp opposite the tower. Talk to him to deliver Galin. Gabriel declines the truce offer and sends back gold in return for the prisoner.

Now do Side Missions in Gotha. Go down to the winding tower, turn right to the rebel camp. Find Lennard on the west end of the camp goto Lennard and talk to him about Ulva' dead husband. The treasure is close to a bridge near Faring. Go to the east end of the rebel camp, then continue along the road towards Faring. When you come near a waterfall and some wild boars, look near them for the Mourning Lady' Chest. Empty it. Talk to him, choose the last option "Very well, I shall accept this task".

After you do, return to the Thief and tell him about the merchants. Now for a teleport stone in Vengard. Continue on the road to Vengard. Cross the long wood bridge and enter Vengard. Go straight to a campfire, then left and continue uphill to the Temple. Inside by the big shrine is a teleport stone.

Hunter tells player to kill the beast. At a small enclosed camp, a short way west from Gotha. To get there, go west through the rebel camp and out the main gate. Turn right and follow the cliff side a good way. Hang back if you need to while fighting them, but don't let them kill Rollan. In game version 2. Now Rollan will train you. He gives you 1 of 3 keys. Pick up all 5 wheat sacks in the camp. Look for people who will give you the other two.

They're both mages. Get the final key. Kill the Ugly people in Cape Dun. Vaingard goto Vaingard in Gotha gives this mission. He's around the entrance to the big sunken pit.

Teleport to Montera, enter town and up first steps, go right to the SE end and go out the small south archway exit through the wall. Forward to main road and head left, SE, following the signs to eventually arrive at an intersection of signs.

Agree to his request and he will follow you. Lead him due SW down the road and into Cape Dun. Part way through town, at the roasting spit, tell Theo to wait. Head on up through town to a guard outside the warehouse. In there on the left is a teleport stone on a shelf. DON'T bother anything else. Go back through town to the roasting spit and get Theo to follow you again. To the right of the roasting spit, find the path that leads down to the beech.

Lead him on down to the Swampweed Shack. Go to it and talk to Theo. He gives you a key. His special chest is in a Montera castle tower. Continue to the west end of the beach and fight some lurkers at a cave entrance. In the cave, go around left past a couple of campfires to reach some wooden ramps that lead down to the ugly men' camp area.

Look all around the area for chests you can safely rob. DON'T harm the pigs. Agree to kill Vaingard for twice the reward. Without attacking anyone in the cave, return to Gotha and talk to Vaingard to get him to attack you.

After knocking him down, quickly do the killing blow. Now back to the main quest. The chest that Galin spoke of is in a cave with a black troll. If you can't handle such a beast, wait till later before going after the sword. To find the cave goto BlackTroll , or head SW along the road that leads away from Montera' west gate until you get near some tall stone ruins. Go just past the ruins on your right, then NW to a wooden watchtower, then head north to a cave.

The nameless sword game versions before 2. Although a Master sword is not available in game versions 2. Game versions earlier than 2. The two chests on top of the guard tower that's somewhat south of the castle contain a Master Sword and 2 Inquisitor swords. There's another Master Sword plus three more magic blades in the chest in the small room under the stairs that lead to the tower.

Return to Kan in Montera and tell him the bad news about the truce offer. Kan wants you to find 3 sets of armor and swords. Then he gives another quest to speak with Ogit about an artifact. Teleport to Cape Dun. At the SW end of town, find Soma goto Fritz the smith, up small steps near the warehouse. Talk to him for a quest to find 0 Magic Ore.

There's at least 10 of them in the warehouse. If you get caught steeling, knock out an attacker and finish picking up all ore pieces. You probably have to knock out more than one person. Give the ore pieces to Soma for the armor and sword sets.

Now return to Montera. After entering the castle courtyard, turn left and go up the steps onto the castle wall. Left again and up the first flight of stairs you come to. Look left to the floor before the next set of stairs to see 2 chests. The one in the back is Theo' that has some powerful weapons.

Now back down to the courtyard and return to Kan. I got the quest success message on screen, but everytime I try to talk to him, he still insists that I get him information. There is nothing further in the quest log, so I think the guy is just jacking his jaws, so to speak. First off all: Great walkthrough!! Actually once you are defeated, he will also take a hefty amount of GP from your pockets and you only receive a simple sword.

I put my money in a chest but then he killed me. So I just gave up: I didn't take the quest. But it really bothers me so: I recently both the game en after downloading en installing all the patches I could find on this site I started the game up. I know you have to learn to skin them.

But I remember that they always gave you meat. Is this normal?



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